
Manic Velocity
Emergent Dynamics
125
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Posted - 2015.08.11 16:48:17 -
[3] - Quote
DaReaper wrote:Herzog Wolfhammer wrote:Commander Spurty wrote:Posting in the thread that dropped PCU a bit more and all the stories about how this is clearly a sign no one is playing anymore
/me rolls eyes and facepalms all in one fluid motion Well take a moment to think about a couple of things here. - the model of "one big MMO" on the order of WoW may be to MMO games what AOL was to email in the 1990s. Back then everybody and their mother had an AOL account. That was the mainstream. But now there are other email services out there all vying for the pie, and they are free too. Of course if you get your own web hosting or server you get your own email addresses and as many as you want too. So maybe the advancement of technology will see to it that no game will ever have as many subs as WoW and that what we see in Eve Online is the future: a wide variety of games with lower subs catering to smaller audiences. We need to stop thinking it has to be like WoW to be a success, as that model may no longer exist. - it used to be that if you had an online presence you logged into some forums or "nets" (I'm thinking of usenet for example) and a centralized "go to space" was where you meant to communicate. For me and other old timers it's still like that. This is why a teenager today might have an endless track of chat rooms, boards, and a wide ranging Wordpress and Disqus presence while their parents who started out on the internet in the 90s is stuck on "Facebook and Twitter". So too then, why not the model of "one place to log into the game" be the case? The overall technology and habits of the new generation has a much wider scope. I'm sure Eve Online with the limited API and "one place to access" looks archaic to them. Since you are talking about "PCU", would it not be wise to consider that? Or should CCP stick to the ways of the late 90s so that Eve Online eventually becomes that "Old Geezer" game? Spreading access to Eve Online over numerous points would be in line with the way younger internet users already use the internet as a whole. Look at CFC for example (not Imperium they say). They have a very large internet presence. no alliance could manage that without a "meta community". There's something to be learned in that. - Social media is basically the big thing now. Would it not be better for the game if it had social media elements about it that broke away from the game client and these forums (forums that are along the old ways of centralized web forums to boot)? Giving players ways to communicate and interact with each other and their corp through the game outside of the game client and through the other tools that they use, tablets and phones, could keep them involved more often. These things should be considered lest Eve Online reach the status of that dominoes game we see old men playing on their front porches. This with new games coming, and new games already out, ccp is making changes to attract younger players to the fold. Increasing ways to get eve out there might being in more people. I.e. Gunjack, Valk, Dust. Small little mobile games that people can play and try mean more money for ccp, and more money for eve. It also means someone could stumble on the eve CCG play it and go 'i want to see what this is based off of..' and come here. The question is is the PCU being low a sign of changing times in player metrics? EVE's changes being unwelcomed? More options for other games? My opinion is we are in a transition/rebuild/growing phase. and we will lose people before we rebound. but i think, baring something insane, by the end of 2016 CCP and EVE will have had a nice rebound. But we will see, thus far i have only been wrong about WoD, so it might happen. also, think about it, the game that has the biggest hype (i think it will flop, but you should still take notice) is Star Citizen. Its basic concept is making different 'modules' or games, and then linking them all together. CCP started that firts with Dust, and i agree they made the mistake of not being on pc. But its not a bad business model, to make games and then link them into one large world. I just think the way CR is doing it is assed backwards, and the way ccp might do it (make a stand alone game that cna in the future be linked, but see if it can stand on its own before oyu add insanity that could kill eveything) More New Edem products is a good thing,
Agreed on all points. If the EVE universe is going to survive in today's gaming market then it absolutely needs to extend beyond the inherent boundaries of an MMO. And from a business standpoint, diversity is very rarely a bad thing. I can't think of any company that held any long term success by throwing all of their eggs into one basket.
I know for a fact that DUST has brought people into the EVE universe who were otherwise never interested in EVE Online. I know for a fact that Valkyrie will do the same. Gunjack probably will as well.
The competition for more space games is already heating up. Obviously, none can match the depth, complexity, and longevity of EVE, but there are plenty of people who aren't interested in those as selling points. Gunjack is obviously an attempt to capture a more casual market and bring them into the EVE universe. But not every mobile user will have a GearVR. An EVE CCG app could serve to capture that audience that just wants a bite-sized "jump in/jump out" experience in EVE.
@manicvelocity
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